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Counter Strike New RevealedValve finally revealed Counter Strike New after weeks of rumors. It's an update to CS:GO that will bring the game onto the Source 2 engine and make some major visual changes.
It also introduces sub-tick server updates and smoke grenades that respond to. It's made a lot of armchair gamers scream but it's actually an upgrade for the average player.
Smokes
Counter Strike New has a huge update that will change the way smokes are used in the game. The changes are being described as responsive smokes and are a huge game changer. Smokes will expand to fill up spaces naturally and move around different objects on the map. They will also respond to the lighting of the game, making them appear more attractive and realistic. In addition to these new features, smokes will be capable of interfacing with gameplay events that will provide new tactical opportunities. Bullets, for instance will push smoke in order to temporarily clear sightlines. Hex grenade blasts will also disperse smoke occlusion.
Smokes are now more dynamic in the game. In the past, smokes were a fixed shape that was limited in how far they could go and the amount of vision it blocked. However, the new smokes will expand to fill the space they are within and block more of the player's view when they are within the area. This is a major improvement that will make the game dynamic and give both sides the same view.
Smokes will also react to light, weapons, and surroundings in the world space. This will make smoke more realistic and allow players to use it to gain an advantage over their opponents. This is particularly useful in the chaotic matches that will take place on every map.
Smokes won't be one-way which was a major issue in CSGO and allowed players to see their opponent's location from behind the smoke. Twistzz is a well-known CS:GO professional who believes the new system will make CS2 more fair for both teams.
Other minor improvements include adjusting the position of smoke particles to prevent the visibility of edges and changing the smoke overlay images to match their camera position. The expiration time of smokes was adjusted to match the visuals on screen.
Loadouts
CS: GO players are now able to modify their weapon selection prior the start of every match. The new loadout system allows the players to choose weapons that match their playstyles and team's strategies. The updated system also adds new tactical depth to the game, because players must balance power and utility.
In addition to the brand new loadouts in addition to the new loadouts, the CS: GO update includes a number of other enhancements and changes. The buy menu was completely revamped. The old buy wheel has been replaced with a customizable grid that shows all available purchase options simultaneously. The grid is filled with five pistols, as well as five "mid-tier weapons" such as submachine guns, shotguns, and rifles.
The new system is simple to use and gives players more control over their weapon selection. It will allow them to select the weapon that best suits their playstyle and team strategy the best, aswell as experiment with different combinations. They can also compare their loadouts with other players and observe how they compare.

Many players have praised the added flexibility while others have criticised it for deviating away from the essence of Counter-Strike. They have also raised concerns over how it will affect loadouts specific to maps and skins for agents that are based on visibility.
Despite these criticisms however, it is important to keep in mind that the new loadout system is still in its infancy and will undergo more thorough testing over the next few months. Certain of these issues may be addressed in future updates. It is essential to keep up-to-date for more details.
In addition to the brand new CS: GO features, the latest update also includes Workshop Tools which can be enabled in the game's settings menu. They enable community contributors to design weapons finishes, stickers, and maps. Additionally the update will live ban players who break the VAC rules during games.
The new CS GO update will be released in the coming summer. Players can check out the full list of features and upgrades by visiting the official CS: GO site.
Sub-Tick Updates
The server updates the world of Counter-Strike in short intervals of time referred to as ticks. The smallest delay between a tick and the mouse click of a player can influence a shot's accuracy, so Valve is doing its best to make sure that CS: GO feels responsive and smooth. A new video highlights the most significant improvements to the game, also known as sub tick updates.
Instead of a 64-tick-update each millisecond, CSGO is now able to use sub-ticks, or as Valve calls them, "micro ticks", to communicate with the servers. The client will take note of each of these tiny increments and transmit them to the server. The server will then transmit the updated game state back to players. The servers will now know the exact moment that you shot your shot or jumped, peeked and other inputs.
While a one-minute video is not enough to explain everything, the video explains that each piece of information sent by the client is accompanied by a timestamp, and that the server will collect all the data from all players in chronological order prior to sending it back. According to the video the CS: GO server will now be able to transmit more than twice the data as a 64-tick servers.
That means that if the game's tick rate increases to 128 Hz, it will be able to process your commands instantly and continuously. The micro-tick updates also reduce input lag, ensuring that the server responds to your actions without glitches or delays.
Obviously, this is only the beginning of the technological enhancements Valve is making to the game. The company uses particles and dynamic smoke to enhance the way smoke interacts with its environment. It's also upgrading all maps with high-resolution lighting, textures and models. All CS weapons and cosmetics will also get a makeover using Source 2 tools and features.
Maps
The coming update for Counter Strike New will bring new maps to the game alongside a few classics which are getting facelifts. The updates are currently being tested as part of a limited test beta. The first set includes upgrade and touchstone map which will not undergo major changes to gameplay, while other maps have been revamped or rebuilt using the new Source 2 Tools.
One of them is Overpass was redesigned to make use of the engine's new unified lighting system. The map's eerie underpass is now flooded with light which makes the area more spacious and less congested. Additionally smoke grenades now expand dynamically to fill spaces and interact with the new light.
Another map that has been revamped is Italy, which has received major changes to texture lighting, structure and texture. The new version is more balanced than its predecessor, which was heavily CT-sided. In the future, fans can expect to see classics like Aztec and Militia redesigned.
These maps won't be added to the map pool for competitive play even though they're still playable. Train is the only exception because it has been removed from Active Duty but will still be played in tournaments. Valve hasn't yet confirmed whether the other maps that were taken will be added back to the pool.
Helsingin Sanomat is the national newspaper of Finland. cs2 cases update has been deemed controversial. The newspaper has been active in its critique of Russia's actions in Ukraine. The map is based on the conflict-ravaged Donetsk. It's titled de_voyna, and includes a variety of references to the conflict.
In the near future the developer will be releasing a set of Source 2 tools for community map makers to make their own maps. This will include features such as improved lighting and character reading, as well as a physically-based rendering system which produces realistic textures and materials. It will also help in the implementation of real-world items, such as doors and windows. The update is set to release sometime this summer.